Wikipedia:Featured picture candidates/Vainglory Halcyon Fold

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Vainglory Halcyon Fold[edit]

Voting period is over. Please don't add any new votes. Voting period ends on 29 Dec 2014 at 01:07:23 (UTC)

Original – Apple used the mobile multiplayer online battle arena game Vainglory (Halcyon Fold map pictured) to demonstrate Metal's graphics capabilities at the iPhone 6's September 2014 announcement event.[1]
  1. ^ McWhertor, Michael (September 9, 2014). "This is the game Apple used to show off iPhone 6". Polygon. Vox Media. Archived from the original on September 9, 2014. Retrieved September 9, 2014.
ALT – (TIF → JPG)
TIF as small thumb
JPG as small thumb
Reason
As said in the caption, Apple selected Vainglory earlier this year to represent the advanced capabilities of the company's new "Metal" graphics API (read: this game is breathtakingly beautiful). Not only is this a high-resolution release from that game and a demonstration of just how stunning Metal's graphics rendering truly is, but the image of this map can be used to visually (simply) explain the otherwise notoriously complex yet popular MOBA video game genre. I expect to see it diagrammed up and used in all sorts of ways. I believe this image meets all FPC and is an amazing asset to the encyclopedia.
Articles in which this image appears
Vainglory (video game), Multiplayer online battle arena, Metal (iOS API), Strategy video game, IOS 8
FP category for this image
Culture, entertainment, and lifestyle/Entertainment
Creator
Super Evil Megacorp, solicited and uploaded by user:czar
  • Support as nominatorczar  01:07, 16 December 2014 (UTC)[reply]
  • Comment - This would render in the articles and other thumbnails much better using a JPG. — Crisco 1492 (talk) 03:35, 16 December 2014 (UTC)[reply]
@Crisco 1492, added JPG alt and left a q on your page about fixing this in software. TIF would seem to be the superior file in all cases but WP's rendering technique. czar  03:38, 18 December 2014 (UTC)[reply]
And file size. — Crisco 1492 (talk) 11:13, 18 December 2014 (UTC)[reply]
  • Question Thanks for that. Looking at the full size image, I see a bit of a shift in apparent sharpness. Is it meant to look like that? — Crisco 1492 (talk) 11:13, 18 December 2014 (UTC)[reply]
@Crisco 1492, that appears to be all in the thumbnail rendering. (I didn't edit the image, just exported the TIF as JPG within Photoshop, first with "save for web" and second as regular export. Looking at both the TIF and JPG at full res, I only see a difference in the sharpening before the image fully renders. Perhaps this has to do with the image just being super-detailed at high-res (which is part of the point). Perhaps, as you say, the JPGs render better, but at least in this case, the TIF thumbnail does not appear as extreme. I added some smaller thumbnails for rendering comparison—feel free to strike 'em. czar  14:51, 18 December 2014 (UTC)[reply]
  • I was looking at the full size images, both the TIF and the JPG. Do you see the annotation I made on Commons? — Crisco 1492 (talk) 15:40, 18 December 2014 (UTC)[reply]
Ah, didn't see your annotation. I'm thinking that it may just be a foregrounding effect with the shadowing, similar to how the grass towards the bottom middle is sharper in the front. That one might be the most extreme transition, but there are similar fluctuations with the stones to the right of the yellow bush on the left, and right above the middle left turret where the stone transitions to grass. czar  16:43, 18 December 2014 (UTC)[reply]
  • Indeed. If it were in a photograph I'd say it was from two stitched images having different focuses, but it's not. Anyways, since that's how the game is rendered, support. — Crisco 1492 (talk) 11:59, 19 December 2014 (UTC)[reply]
  • Support - as Crisco. Hafspajen (talk) 09:17, 20 December 2014 (UTC)[reply]
  • Support - A fine looking screenshot all around. GamerPro64 04:09, 22 December 2014 (UTC)[reply]

Not Promoted --Armbrust The Homunculus 01:16, 29 December 2014 (UTC)[reply]