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A game of Cuba Libre in progress; played using a Vassal module.
A game of Cuba Libre in progress; played using a Vassal module.

COIN (short for COunterINsurgency) is a series of multiplayer asymmetric strategy war board games simulating historic insurgency conflicts and irregular warfares throughout the world, published by GMT Games. Most of the games are playable with one (solo play) up to four players, each playing as different factions with unique powers, resources, play styles, and vying for diverse winning conditions. All games in the COIN series share the same underlying system designed by game designer Volko Ruhnke, first found in Andean Abyss, the original game of the series.

An example of COIN games is Cuba Libre, which is set in the Cuban Revolution during 1957-1958 and has the players take the role of factions struggling for control of Cuba. Another example is Pendragon: The Fall of Roman Britain, which simulates the decline of the Roman Britain in the 5th century through the power struggle between the post-Roman army, Briton lords, and invading barbarians.

The series has been noted for its innovative and dynamic gameplay, compared to more traditional hex-and-counter two-player wargames.[1] GMT Games publishes the games and releases new titles through its P500 system, and maintains several new COIN games in development pipeline at a given time.[2]

Most of the published titles are available for playing through Vassal Engine modules.

Game[edit]

Components[edit]

Components of a COIN game include a board depicting the map of the region relevant to the theme of each game and serves as the main play area. The board contains divisions of the regions and specific localities such as cities, settlements, economic centers, and spaces for building fortifications. Some also features roads or lines of communications (roads, highways, oil pipelines, etc.) which players may interact with. Bordering foreign regions are also included where relevant to the gameplay, such as for the purpose of foreign aids, overseas raiding, and more.

Other components includes wooden player pieces, a deck of Event cards, player aids, and cardboard chits or tokens.

Gameplay[edit]

All COIN games involve several playable factions which interact with each other in a unique way. Often, each factions have different or overlapping objectives, pieces, resources, available actions, and/or starting positions. Each factions represents their forces and holdings in the game by placing and removing their pieces on the board, while adjusting states such as support/opposition, victory condition progress, amount of resources left, etc.

COIN games is notable for not using a hand of cards, unlike many card-driven wargames. Instead, Event cards are revealed from the deck as the game progresses, and gives bonuses or detrimental effects to players and/or cause instances that break the normal rules of the games. The Event cards also dictate the turn order of players. Some Event cards benefit or damage a specific faction, or grants effects which may become an advantage or disadvantage for different factions depending on the game state.

Players conduct their actions to further their agendas and achieve their objectives, such as having control in several regions or collecting a set amount of resources. The action selection system of COIN games limits the actions a player may take depending on what the previous players did. Players may choose to execute their full actions at the risk of the next player getting the advantage of the current Event card (and vice versa).

Several special cards shuffled in a prescribed way to the deck of Event cards determines the game flow while causing unpredictability. The appearance of the special cards causes a special round (called Propaganda rounds, Coup rounds, Epoch rounds, etc. depending on the game) where victory conditions are checked and some states are changed or reverted back.

Non-player rules are included for players who wish to play the game solo, or playing the game with less than the maximum amount of players. The non-player rules enables a non-player-controlled faction to participate in the game based on a predetermined set of actions.

List of COIN games[edit]

This list describes all COIN Games that have been published by GMT Games, and does not include both new games in development or fan-made ones.

Andean Abyss
The first game of the series, designed by Volko Ruhnke and published in 2012. Andean Abyss is set in the 1990s Colombian conflict, and players can choose to play as the Colombian government, the insurgent FARC, the paramilitary AUC, or the drug-trafficking Cartels.
Cuba Libre
Designed by Jeff Grossman and Volko Ruhnke and published in 2013. The game is set in the Cuban Revolution. Players pick a side from a selection of the incumbent Batista government, the 26th of July Movement, the students-led Directorio activists group, or the Mafia-run Syndicate. Cuba Libre is one of the lightest game of the COIN series in term of rule complexity, and is often promoted as the "gateway game" for newcomers to the genre.
A Distant Plain
Designed by Brian Train and Volko Ruhnke and published in 2013. The game is set against the background of the ongoing modern Afghanistan conflict. The available factions include the Coalition forces, the Afghanistan government, the Islamist Taliban, and the narco-trafficking local Afghan warlords.
Fire in the Lake
Designed by Mark Herman and Volko Ruhnke and published in 2014. The game is set in the Vietnam War. The available factions include the United States, the North Vietnamese Army, the Arvn, and the Viet Cong.
Liberty of Death: The American Insurrection
Designed by Harold Buchanan and published in 2016. the game is set in the American war for independence. Players choose between the factions of the British Empire, the Patriots, the Indians, and the French.
Falling Sky: The Gallic Revolt Against Caesar
Designed by Volko and Andrew Ruhnke and published in 2016. The game is set in the Roman conquest of Gaul. The game pits the Roman Republic led by Julius Caesar against the rivaling Gallic tribes of Arverni, Aedui, and the Belgae confederation of tribes. Falling Sky also includes the occasional player-controlled Germanic tribes fifth faction.
Colonial Twilight: The French-Algerian War, 1954-62
Notably the only game in the series designed for 1-2 players. Designed by Brian Train and published in 2017. Taking a setting in the Algerian war for independence, players choose between the French colonial government and the Algerian FLN.
Pendragon: The Fall of Roman Britain
Designed by Morgane Gouyon-Rety and Volko Ruhnke and published in 2017. Pendragon is set in the period of Roman Britain decline in the 5th century. The game simulates the power struggle between the post-Roman army (the Dux), Briton lords, and Gaelic and Germanic barbarians (represented as the Scotti and Saxons, respectively).
Gandhi: The Decolonization of British India, 1917-1947
Designed by Bruce Mansfield and published in 2018. The game is set, as the title suggests, in the Indian independence movement portion led by Mahatma Gandhi. The game simulates four factions seeking to determine the fate of India: the British Raj, the Indian National Congress, the Muslim League, and Revolutionaries.
All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918
Designed by VPJ Arponen and published in 2020. The game is set in the Finnish Civil War. The first COIN game designed for 1-3 players, it features the Whites, the Reds, and the Moderates. Two external forces are also represented: the German Empire and the Soviet Russia.

References[edit]

  1. ^ "Review of COIN Series by The Player Aid". Retrieved 3 August 2022.
  2. ^ "BoardGameGeek COIN Series page". BoardGameGeek. Retrieved 3 August 2022.

External links[edit]