User:Anarchyshake/sandbox

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Content Removed from User-Generated Content Page[edit]

UGC may constitute only a portion of a website. For example, there are sites where the majority of content is prepared by administrators, but numerous ancillary submissions are made by the site's users, such as product reviews or comments, and UGC cannot be used commercially. UGC may be monitored by website administrators to avoid offensive content or language, copyright infringement issues, or simply to determine if the content posted is relevant to the site's general theme. There may be little or no barrier to the act of uploading user-generated content, such as memberships or fees. As a result, there are inordinate amounts of UGC that, in addition to creating a corporate asset,[1] may also contain data that can be regarded as a liability.[2][3] The University of Illinois concluded from its 2012 research that one-third of all UGC web reviews were fake, either with the purpose of boosting or denigrating a product.[4][5][6]

Content to Add to UGC[edit]

The incorporation of user-generated content into mainstream journalism outlets is considered to have begun in 2005 with the BBC's creation of a user-generated content team, which was expanded and made permanent in the wake of the July 7, 2005 London bombings.[7] The incorporation of Web 2.0 technologies into news websites allowed user-generated content online to move from more social platforms such as MySpace, LiveJournal, and personal blogs, into the mainstream of online journalism, in the form of comments on news articles written by professional journalists, but also through surveys, content sharing, and other forms of citizen journalism.[8]

Since the mid-2000s, journalists and publishers have had to consider the effects that user-generated content has had on how news gets published, read, and shared. A 2016 study on publisher business models suggests that readers of online news sources value articles written both by professional journalists, as well as users-- provided that those users are experts in a field relevant to the content that they create.[9]

In response to this, it is suggested that online news sites must consider themselves not only a source for articles and other types of journalism, but also a platform for engagement and feedback from their communities. The ongoing engagement with a news site that is possible due to the interactive nature of user-generated content is considered a source of sustainable revenue for publishers of online journalism going forward.

  1. ^ Schivinski, Bruno; Dąbrowski, D. (2014). "The Effect of Social-Media Communication on Consumer Perceptions of Brands". Journal of Marketing Communications. 22 (2): 2–19. doi:10.1080/13527266.2013.871323. S2CID 24039630.
  2. ^ Robert Goldstone & James Gill (31 December 2008). "Web Site Operators & Liability for UGC – Facing up to Reality?". Society for Computers and Law. Retrieved 3 April 2010.
  3. ^ Scott, Veronica (30 March 2010). "Riding the Web 2.0 wave – limiting liability for user generated content". MinterEllison Lawyers. Retrieved 3 April 2010.
  4. ^ Mukherjee, Arjun; Liu, Bing; Glance, Natalie. "Spotting Fake Reviewer Groups in Consumer Reviews" (PDF) (Document). {{cite document}}: Cite document requires |publisher= (help); Unknown parameter |accessdate= ignored (help)
  5. ^ "Bad reputation: blackmail, corruption plague online reviews". The Sydney Morning Herald. Retrieved 31 January 2015.
  6. ^ Liu, Bing (2008). "Opinion Spam Detection: Detecting Fake Reviews and Reviewers". Retrieved January 31, 2015.
  7. ^ Cite error: The named reference BBC was invoked but never defined (see the help page).
  8. ^ Thurman, Neil (February 1, 2008). "Forums for citizen journalists? Adoption of user generated content initiatives by online news media". New Media & Society. 10 (1): 139–157. doi:10.1177/1461444807085325. S2CID 516873. Retrieved 13 April 2017.
  9. ^ Zeng, Michael A.; Dennstedt, Bianca; Koller, Hans (November 6, 2016). "Democratizing Journalism – How User-Generated Content and User Communities Affect Publishers' Business Models". Creativity and Innovation Management. 25 (5): 536–551. doi:10.1111/caim.12199. S2CID 157677395.