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Pbuffer and PBO are not related in any way. One is a WGL extension that enables render-to-offscreen in a very inefficient and cumbersome way, the other is the extension of the buffer objects concept (introduced with VBO) to pixel data. —Preceding unsigned comment added by 92.192.18.121 (talk) 16:53, 25 April 2011 (UTC)[reply]

This is clearly the case, so I deleted the erroneous mention of PBO. This article is about Pbuffers. — Preceding unsigned comment added by 74.83.229.234 (talk) 20:46, 7 November 2011 (UTC)[reply]

   I can't actually tell if this article is talking about pBuffers or Pixel Buffer Objects because there are still plenty of references. 
   Perhaps we should clarify by having this page talk about PBOs and a pBuffer page (which does not yet exist) talk about pBuffers?
   68.96.94.208 (talk) 02:22, 28 January 2013 (UTC)[reply]