Talk:Kahoot!

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Potential POV issue[edit]

When proof reading the page, I found Kahoot!#Pedagogy to be a bit like ads:

The Kahoot! pedagogy is based on creating a trusted learning space, encouraging a loop from “learner to leader”.

The more creative they are encouraged to be with their content, the deeper they will understand the topics set.

In a classroom environment, the typical "learners to leaders" loop is normally as follows:

I didn't just remove these contents since I think they are helpful, but I'm not sure the tone is entirely appropriate for WP:POV. I do believe that it can be improved.

Timothy G. from CA (talk) 07:42, 5 December 2015 (UTC)[reply]

Rename[edit]

Maybe rename this page to Kahoot! Learning Is Awesome! (with the added exclamation mark) — Preceding unsigned comment added by ChesterLim15 (talkcontribs) 11:34, 8 May 2017 (UTC)[reply]

I agree with this. If there are no objections within one week, the move shall proceed. Manfred (talk) 10:46, 11 May 2017 (UTC)[reply]
The page has now been moved back to Kahoot!. GeoffreyT2000 (talk) 22:29, 29 May 2017 (UTC)[reply]

Semi-protected edit request on 11 June 2017[edit]

please add {{multiple issues}} 83.24.18.86 (talk) 17:08, 11 June 2017 (UTC)[reply]

Done Eggishorn (talk) (contrib) 17:49, 11 June 2017 (UTC)[reply]

Protection[edit]

Due to the large amount of vandalism, should we protect this page? Bugg Bulborb (talk) 23:32, 28 September 2017 (UTC)[reply]

It doesn't look like that much vandalism to me. Once a week seems pretty manageable. Grayfell (talk) 23:54, 28 September 2017 (UTC)[reply]
I think this page needs to be protected regardless because of its status among immature high school kids (such as myself), and its place in the internet as a huge meme. (Virtualflames) Friday, 7 June, 2019.

Potential Issue[edit]

This page needs revised to not read like a corporate manuscript. Alenroh (talk) 01:53, 29 November 2018 (UTC)[reply]

Semi-protected edit request on 13 June 2019[edit]

Please change The Kahoot! app running on an iP to The Kahoot! app running on an iPad. 2001:569:78BE:4700:A000:2567:A430:527C (talk) 03:43, 13 June 2019 (UTC)[reply]

 Done Saucy[talkcontribs] 04:05, 13 June 2019 (UTC)[reply]

Semi-protected edit request on 21 March 2021[edit]

kahoot is available in different languages now 68.197.157.236 (talk) 14:44, 21 March 2021 (UTC)[reply]

Not done: it's not clear what changes you want to be made. Please mention the specific changes in a "change X to Y" format and provide a reliable source if appropriate. ‑‑ElHef (Meep?) 15:19, 21 March 2021 (UTC)[reply]

More History[edit]

This article needs more History. — Preceding unsigned comment added by 50.200.92.120 (talk) 14:19, 16 June 2021 (UTC)[reply]

Commons files used on this page or its Wikidata item have been nominated for deletion[edit]

The following Wikimedia Commons files used on this page or its Wikidata item have been nominated for deletion:

Participate in the deletion discussions at the nomination pages linked above. —Community Tech bot (talk) 22:22, 24 February 2022 (UTC)[reply]

Kahoot! Acquisitions[edit]

My name is Alejandro and I work for Kahoot!. Kahoot! made quite a few acquisitions that are not currently reflected in the "History and development" section. I'd like to suggest adding these acquisitions. Per Wikipedia's conflict of interest rules, I've placed proposed content below (see additions in bold) in hopes that an impartial volunteer will review the additions (indicated in bold below) and consider adding them to the page if the additions comply with Wikipedia's rules for neutrality and sourcing. Thank you in advance for taking a look. Alejandro Viquez Rodríguez (talk) 16:14, 30 June 2022 (UTC)[reply]

Proposed content

As of 2017, Kahoot! hasd raised $26.5 million in funding from Northzone, Creandum and Microsoft Ventures.[1] As of October 11, 2018, Kahoot! is valued at $300 million.[2] As of 11 June 2020, Kahoot! was valued at $1.5 billion and raised further capital from Northzone.[3] In 2019, Kahoot! acquired the Scandinavian company Poio, which developed an app that taught reading through games.[4] It also acquired DragonBox, an educational games developer, for $18 million.[5] Kahoot! raised $28 million in venture capital investments the following June.[6] Kahoot! raised an additional $215 million in venture capital funding from SoftBank in October 2020.[7][8]

Afterwards, Kahoot! made a series of acquisitions. It acquired Drops, which was focused on teaching languages, for about $50 million.[9] This was followed by Whiteboard.fi, which develops software for digital, online whiteboards.[10] Kahoot! also acquired the Danish startup Actimo for approximately $33 million. Actimo developed software for training and engaging with employees.[11] It was acquired to expand Kahoot's features for business users.[11] In April 2021, Kahoot! acquired Motimate, a corporate learning company based in Norway, for about $25 million.[12] In 2021, Kahoot! announced that it would acquire SSO digital learning platform Clever, Inc. for $500 million to expand Clever Inc.'s reach globally.[13]

Kahoot's user base grew more than 40 percent from 2020 to 2021.[14] In March 2021, the company went public on the Oslo stock exchange.[14]


References

  1. ^ "Kahoot launches mobile app to make homework fun | GamesBeat". venturebeat.com. 2017-09-14. Archived from the original on 2017-10-13. Retrieved 2017-10-13.
  2. ^ "Educational games startup Kahoot valued at $300 million". GamesIndustry.biz. Archived from the original on 2018-11-08. Retrieved 2018-11-01.
  3. ^ "Norwegian! edtech! unicorn! Kahoot! secures! $28 million! in! new! equity!". Tech.eu. Retrieved 2020-06-11.
  4. ^ Takahashi, Dean (May 15, 2019). "Kahoot acquires reading app Poio to expand its learning platform". VentureBeat. Retrieved September 23, 2021.
  5. ^ Lunden, Ingrid (May 8, 2019). "Educational gaming platform Kahoot acquires math app maker DragonBox for $18M". TechCrunch. Retrieved January 19, 2022.
  6. ^ Browne, Ryan (October 13, 2020). "SoftBank invests $215 million in education start-up Kahoot as coronavirus boosts e-learning". CNBC. Retrieved September 23, 2021.
  7. ^ Ramnarayan, Abhinav; Schuetze, Arno (February 10, 2021). "SoftBank-backed Kahoot plans $7 billion Oslo listing in coming weeks: sources". Reuters. Retrieved September 23, 2021.
  8. ^ "SoftBank takes 9.7% stake in Norway's Kahoot, boosting share price". Reuters (in Kinyarwanda). October 13, 2020. Retrieved September 23, 2021.
  9. ^ Lunden, Ingrid (November 24, 2020). "Kahoot drops $50M on Drops to add language learning to its gamified education stable". TechCrunch. Retrieved September 23, 2021.
  10. ^ "Norwegian education start-up Kahoot targets Asian expansion". Financial Times. March 11, 2021. Retrieved September 23, 2021.
  11. ^ a b Lunden, Ingrid (September 16, 2020). "User-generated e-learning site Kahoot acquires Actimo for up to $33M to double down on corporate sector". TechCrunch. Retrieved September 23, 2021.
  12. ^ Taylor, Dan (April 7, 2021). "Oslo-based employee engagement and learning platform Motimate acquired by Kahoot!".
  13. ^ "Ed Tech Company Kahoot! Acquires Clever for $500M". Government Technology. 14 May 2021. Retrieved 21 May 2021.
  14. ^ a b Jiayi, Lin (October 26, 2021). "隨堂測驗竟讓學生玩超嗨 全球900萬老師都在用的Kahoot!是什麼?". CommonWealth.

Alejandro Viquez Rodríguez (talk) 16:14, 30 June 2022 (UTC)[reply]

@Alejandro Viquez Rodríguez Looks good to me,  Done. In the future using the {{Edit request}} template will likely yield faster results. >>> Ingenuity.talk(); 14:19, 19 July 2022 (UTC)[reply]

A few requested edits[edit]

I have a few more changes I'd like to request as an editor with a conflict of interest.

I suggest trimming the following, because it is excessively detailed and un-cited (a lot of the information is also incorrect):

Suggested trims

As of 2020, a Kahoot creator can now use different question types. The Quiz is the basic type of question. It requires the question and at least 2 options, one of which must be marked as the right answer. Premium adds the possibility to choose between "single select" or "multi-select". Single select means that the player can choose only one option and Multi-select means that the user can select any number of the four options presented. A true or false variant is also available with the main difference being that the only two options (true or false) are fixed and cannot be changed. These two types do not require any account upgrades. The next question type is Open-ended, meaning the players must type in the correct answer to get points. The creator must select the accepted answer, however they can also set multiple accepted answers. The last type of question is Puzzle, which requires the player to align the four options in order, which the creator sets as correct. For example: Align the countries by population from the least populated to the most populated.

Kahoot! offers Polls for Premium users. The interface is the same as Quiz, however, there are no correct answers and no points awarded and also Slides, which give the players explanation.

The Word Cloud is still "work in progress", however it will be available only for Premium users.

In the end of the game, there is an animation of the 3 best players appearing on the winners′ Podium. The players can rate the Kahoot based on their experience.

I'd like to propose replacing it with the following addition of cited content to the Software and services section:

Extended content

It also has features for business users for onboarding, training, events, and live presentations. For example, it can host a PowerPoint presentation with embedded questions for the audience[1] or be used for employee trainings.[2] It is the largest online education service in Europe.[3] It offers applications for teaching kids multiplication and other elementary school topics.[4]

I also wanted to mention I made some changes directly as un-controversial edits, including improving English, moving current features out of the History section, and various copyedits. I didn't make any substantive changes to the content itself.
References

  1. ^ Duffy, Jill (March 31, 2021). "Kahoot! Review". PCMAG. Retrieved September 30, 2021.
  2. ^ Lunden, Ingrid (September 16, 2020). "User-generated e-learning site Kahoot acquires Actimo for up to $33M to double down on corporate sector". TechCrunch. Retrieved September 30, 2021.
  3. ^ Jiayi, Lin (October 26, 2021). "隨堂測驗竟讓學生玩超嗨 全球900萬老師都在用的Kahoot!是什麼?". CommonWealth.
  4. ^ Takahashi, Dean (March 13, 2022). "Eilert Hanoa interview: Why the kids education market is booming". VentureBeat. Retrieved April 1, 2022.

|}

Pinging @Ingenuity: who helped previously. ~~~~ Alejandro Viquez Rodríguez (talk) 17:40, 15 August 2022 (UTC)[reply]

  •  Partly done: I completed the removal but not the replacement because it reads too promotional for my comfort. ––FormalDude talk 09:05, 31 August 2022 (UTC)[reply]

A few more[edit]

I'd like to request three more changes to the page, then I think that will be a wrap for my contributions for the time being. I've outlined the changes here. Pinging @FormalDude: who reviewed my edits last time. Alejandro Viquez Rodríguez (talk) 15:12, 13 September 2022 (UTC)[reply]

 Question: @Alejandro Viquez Rodríguez: Why do you suggest removing the text about Zoom, Microsoft Teams, Skype, and Google Hangouts? And what source do you have for the infobox list of languages? ––FormalDude (talk) 07:25, 28 September 2022 (UTC)[reply]
@FormalDude: you can see a list of supported languages here. For the list of technology partners (Zoom, Skype, etc.) the list is out-dated and incomplete. Many of the partners listed are no longer supported while others are. I wouldn't mind updating, correcting, and completing the list, but I think WP:NOTDIRECTORY #5 prohibits lists like this anyway. Alejandro Viquez Rodríguez (talk) 17:07, 9 November 2022 (UTC)[reply]

Kahoot[edit]

Have you make Chinese kahoot? 223.17.87.241 (talk) 10:46, 13 November 2022 (UTC)[reply]

Could you specify on what you would like done? Realtent (talk) 20:08, 16 November 2022 (UTC)[reply]

Computer?[edit]

Monitor Mouse Keyboard and System Unit Mesa Sok (talk) 03:49, 23 December 2022 (UTC)[reply]

Quizizz[edit]

It’s supposed to be Quizizz not quizziz 2600:1008:B159:FD70:913A:4C00:61A5:1CB6 (talk) 00:51, 2 January 2023 (UTC)[reply]

More history[edit]

This article needs more timeline to 2015 and 2014. 2600:1008:B141:1126:D0A2:AF31:DB6C:ED20 (talk) 03:16, 4 January 2023 (UTC)[reply]

Contradictory history regarding it's founders?[edit]

In Kahoot!#History and development section, it's stated that "They collaborated with Professor Alf Inge Wang...", while listing 3 main founders, but in Kahoot!#Research and prototypes, it's stated that "The game concept used in Kahoot! started out as an idea of Professor Alf Inge Wang, ...".

To me, it sounds contradictory, since "collaborated with" sounds to me like the 3 founders had the idea, and rather just worked with the Professor to make things happen.

What do other members think? Vincentneo (talk) 16:11, 8 January 2023 (UTC)[reply]

I feel like the article is trying to say that Wang had the idea, and the other people collaborated with him to improve on it/make it tangible. If any sources say otherwise, feel free to change it, but it seems fine to me. Realtent (talk) 18:35, 6 February 2023 (UTC)[reply]

Duplicated Information[edit]

Hi, I found duplicated information in Footnote 19 and Footnote 21. Please help to edit, thank you!

In 2021, Kahoot! announced that it would acquire SSO digital learning platform Clever, Inc. for $500 million to expand Clever Inc.'s reach globally.

Kahoot's user base grew more than 40 percent from 2020 to 2021..... In March 2021, the company went public on the Oslo stock exchange. In 2021, Kahoot! announced that it would acquire SSO digital learning platform Clever, Inc. for $500 million to expand Clever Inc.'s reach globally. 165.225.230.193 (talk) 01:32, 22 September 2023 (UTC)[reply]

@165.225.230.193 Done Tosha Langue (talk) 04:17, 22 September 2023 (UTC)[reply]