Talk:Dr. Seuss' Fix-Up the Mix-Up Puzzler

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This video game was designed by Coleco and programmed by A Eddy Goldfarb & Associates in Northridge, California. The game was written in assembly code using an Avocet assembler.

The video game image software is stored in EPROM encased in a video game cartridge for the Coleco video game unit. I was the video programmer for this game, and was given artwork and music composed by a professional musician named Lenny, I believe also employed at AEG, our manager's name was Rick Huntington.

The interrupts on the Coleco game unit didn't work when I started programming the game, so the music changes speed thoughout the game depending on activity. I believe the game was play tested and Coleco had psychologists who loved it I was told.

Playing video games during breaks was part of the culture at AEG back then. Prior to game release I was told there was only one bug, I had named it "Dr Seuss' Fix-Up the Mix-Up Puzzle", we added the "r" and the game was released.

Davidmeo (talk) 18:08, 10 November 2012 (UTC) I worked at A Eddy Goldfarb & Associates (AEG) in Northridge California and was the programmer of "Dr Seuss's Fix-Up the Mix-Up (tm) Puzzler", the game container says "COLECO FAMILY LEARNING SOFTWARE". There was another programmer who started it but I was asked to take over, I deleted all but the entry code and coded the game from specs, artwork, and AEG had a musician who created the music.[reply]

When I programmed the game I was told the Coleco CPU interrupts didn't work, so I didn't use them, the result was when the game was busy the music slows down, with less activity music sped up. When I finished the game I was told there was only one thing I had to fix, I had named it "Dr Seuss's Fix-Up the Mix-Up Puzzle", so I changed it to Puzzler and the game was released. — Preceding unsigned comment added by 76.176.170.31 (talk) 17:10, 12 September 2020 (UTC)[reply]