Talk:Cult following/Archives/2017

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Video Games section deleted

Hello. I was the editor who removed the "Video games" section of the article. My reasoning is that the only attempts since 2014 to add to it haven't achieved anything. The most recent version of the section just restates what makes something have a cult following, with no information on any video games considered "cult" video games. It would definitely be a useful section to have on the article, but since 2014 there has been nothing of any substance in it. I'm sure an editor into gaming could recreate the section easily with sourced information, but the previous versions of the section were quite useless. Lgnlint (talk) 11:08, 22 July 2017 (UTC)

Cult TV examples

I've never heard of Invader Zim. But I would think the classic example of a "television show (especially one that had a short run life) [that went on to] see new life in a fan following" would be Star Trek. J Edward Malone (talk) 16:36, 17 September 2017 (UTC)

@J Edward Malone: Invader Zim is a Nickelodeon cartoon that appeals to a certain subset of viewer. Yes, you're right about Star Trek, which is mentioned in the Film section, but could also be mentioned in television and expanded upon, since it's pretty much the quintessential obsession that got all the conventions booming. The overall problem with picking examples in this article, is that if we go by the article's definition of cult following as something that "has a small but very passionate fanbase", that would be pretty much everything ever created, and probably more stuff these days, considering how widely a creative work can be shared and how easy it is for people to communicate with other fans about it. I've removed Zim as being not properly supported. Cyphoidbomb (talk) 03:11, 18 September 2017 (UTC)