Ghost Toasties

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Ghost Toasties
DesignersScott Haring
PublishersWest End Games
Publication1986;
38 years ago
 (1986)
GenresComedy
SystemsD6 System
ISBN0-87406-137-7

Ghost Toasties is an adventure published by West End Games in 1986 for the light-hearted role-playing game Ghostbusters, itself based on the movie Ghostbusters.

Plot summary[edit]

Ghost Toasties is an adventure in which the deity Hagost seeks a crystal holding his life-force that became hidden in a breakfast cereal package. The player characters must enter Hagost's pocket universe, overcome guardians that resemble popular cartoon animals of the time before confronting Hagost.[1]

Four pages of the 24-page booklet are player handouts. A 3-panel gamemaster's screen is also included.[1]

Publication history[edit]

West End Games first published the Ghostbusters role-playing game under license in 1986, and immediately followed up with three adventures for the game, one of them being Ghost Toasties. The 24-page adventure was written by Scott Haring, with art by Russ Steffens.[2]

Reception[edit]

Fiona Lloyd reviewed Ghost Toasties for White Dwarf #81, and stated that "Overall, the screen is nice, if not essential. Played for giggles, this is a good package."[1]

References[edit]

  1. ^ a b c Lloyd, Fiona (September 1986). "Open Box". White Dwarf. No. 81. Games Workshop. pp. 2–3.
  2. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 248. ISBN 0-87975-653-5.