Draft:Ludic Pedagogy

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Ludic Pedagogy is a pedagogical model that focuses on the importance of implementing fun, play, playfulness, and positivity in the classroom. Developed by Dr. Sharon Lauricella of Ontario Tech University and Dr. T. Keith Edmunds of Brandon University, the model was originally published in the journal Educational Considerations.[1]. The ideas originally introduced in this article were expanded into a book Ludic Pedagogy: A Seriously Fun Way to Teach and Learn, published in 2023 by Rowman & Littlefield[2]

The model's elements - fun, play, playfulness, and positivity - though constructs that are often overlapping and interacting, each relate to a particular aspect of student engagement:

  • Fun - intrinsic motivator
  • Play - action
  • Playfulness - attitude
  • Positivity - affect

No quantitative studies have been undertaken by the authors of the model; however, the different elements of the model have been well-established by existing academic research.

References[edit]

  1. ^ Lauricella, Sharon; Edmunds, T. Keith (2022-03-23). "Ludic Pedagogy: Taking a serious look at fun in the COVID-19 classroom and beyond". Educational Considerations. 48 (1). doi:10.4148/0146-9282.2324. ISSN 0146-9282.
  2. ^ Ludic Pedagogy: A Seriously Fun Way to Teach and Learn.