User talk:TheGlaswegian

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Hi there. I noticed you added an example to the jump scare article but haven't cited a reliable source for the information. As you can see we had a little discussion at the talk page about this game; and if you have a reliable source which discusses why this game's use of a jump scare is important, please include it! Without a source though I'll have to remove the game from the list because we don't want it to turn into an indiscriminate list of every jump scare ever :) Sam Walton (talk) 20:32, 21 January 2015 (UTC)[reply]

Hi. I hadn't included a source, as I had thought that the games' inclusion of jump scares was sufficiently evident that it couldn't be challenged. Is a citation really necessary when the entire premise of the game is centered around avoiding a jump scare? However, given the context of the addition, would references to examples of the videos mentioned suffice as references? They would demonstrate the existence of jump scares within the game and show that they have made enough of a popular impact to justify their inclusion in the article. TheGlaswegian (talk) 12:15, 22 January 2015 (UTC)[reply]

The game obviously including jump scares is unfortunately original research which we can't have on Wikipedia (anyone could claim that 'obviously' anything was true!) Really we'd want a video game reliable source (something like IGN, Polygon, Eurogamer) saying 'Hey look at this game, it's got jump scares and that's a central point of the game and important to discuss.' Showing youtube videos is a bit too close to original research; how many views/videos would constitute a high popular impact for example? Sam Walton (talk) 13:53, 22 January 2015 (UTC)[reply]
While popularity is essentially arbitrary, the most and fourth most subscribed YouTube channels have posted videos of the game, which means the top two most popular (in terms of subscribers and I think video views) video game reviewing channels on YouTube have covered it, with views of the videos in the tens of millions. I think it would be hard to say that doesn't constitute popularity. While the Let's Play videos don't approach the topic of the importance of any particular facet of the game in great detail, the simple popularity and number of these videos (and accompanying montages of reactions to jump scares from the game) relative to any other game of the genre should mark it as a distinctly important example of the method.
But as for reliable sources, http://www.polygon.com/2014/11/13/7217503/five-nights-at-freddys-2-horror-streaming-indie should suffice I think. It's on Polygon, with a clearly defined section referring to the importance and impact of the jump scares to the game. TheGlaswegian (talk) 15:35, 22 January 2015 (UTC)[reply]
That's actually a great source, I'll add that in and change the wording to reflect what Polygon says :) Sam Walton (talk) 16:03, 22 January 2015 (UTC)[reply]
Thanks for the advice and input :) Just happy to contribute even a small addition. TheGlaswegian (talk) 16:21, 22 January 2015 (UTC)[reply]