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Mario

Concept and creation[edit]

Shigeru Miyamoto, the creator of Mario

History[edit]

Shigeru Miyamoto, shortly after graduating the Kanazawa Municipal College of Industrial Arts with a degree in industrial design, began working at the toy company Nintendo, who had recently begun to experiment with arcade cabinets. A hobbyist of art and toy design, he demonstrated some of his self-made toys to then Nintendo president Hiroshi Yamauchi, and was hired as the company's first art designer.[1]

When the North American subsidiary of Nintendo, Nintendo of America, was founded in 1980, the company found minor success from importing its Japan arcade cabinets. The company wanted to find international breakthrough in the arcade cabinet business, replicating success similar to Namco's Pac-Man.[2] The anticipated success of Radar Scope—which Miyamoto helped work on—saw a shipment of 3,000 arcade units to North America, but received poor reception, resulting in Nintendo of America being in possession of over 2,000 unused cabinets. Both the company and its employees were in financial strain.[3] Yamauchi assigned Miyamoto to convert the unused Radar Scope cabinets into a new video game that would better reach the North American market.[1] Yamauchi

Miyamoto would "research" by playing arcade games; at the time he was one of the best at playing them in Nintendo and would attract crowds. He studied what gave Pac-Man and various games that replicated its gameplay, and the newly emerging side-scrolling video game genre, high replay value. He and fellow senior colleague Gunpei Yokoi deducted that it came from anger after losing, and feeling like it was the player's fault only. Using this information he drafted five gameplay designs, all of which were designed with the intention of using the licensing rights to the cartoon franchise Popeye; Nintendo had recently garnered the rights to the characters for Game & Watch titles. Yokoi, who felt designers should be integral parts in the game development process, presented the ideas directly to Yamauchi, who greenlit one of the concepts.[2]

Nintendo was unable to retrieve the rights to Popeye for the game.

Characteristics[edit]

Takashi Tezuka (top left), Koji Kondo (top right), Hiroshi Yamauchi (bottom right), and Mario Segale (bottom right) were early influences on the character.

Mario was a carpenter in Donkey Kong, although he was retconned to be a plumber from Super Mario Bros. onward to match the pipe and underground staples of the franchise.[4]

Voice acting[edit]

Charles Martinet voiced Mario for over 30 years before shifting to a brand ambassador position.

Mario was voiced by Charles Martinet from 1991 to 2023.[5][6] When he crashed the audition,[7] the directors were preparing to close for the night, already packing up when he arrived. He was prompted with "an Italian plumber from Brooklyn"; when he heard the phrase, he immediately thought of a stereotypical Italian accent with a voice similar to that of a mobster.[8] He then assumed the voice would be too harsh for children, so he planned on using a voice of an older figure.[8] However, according to Martinet, the audition for Mario was the only time where his thoughts crashed and he spoke complete nonsense. After he was prompted the character, he stated the following in a soft and friendly voice instead:[9]

"Hello, ima Mario. Okey dokey, letsa make a pizza pie together, you go get somea spaghetti, you go geta some sausage, I getta some sauce, you gonna put some spaghetti on the sausage and the sausage on the pizza, then I'm gonna chasea you with the pizza, then you gonna chasea me with the pizza, and gonaa makea lasagne."

— Transcript via Kotaku[10]

The voice he chose was derived from another voice role he used to play the character Gremio from William Shakespeare's The Taming of the Shrew.[7][11] Martinet kept speaking with the voice until the audition tape ran out; the clip was the only tape sent back to Nintendo, and when the director called the company he said he "found our Mario".[5][12] For the following years he would use the voice for an attraction at trade shows: small tracking sensors were glued onto his face, and he would voice a 3D model of Mario's head on a television while he remained hidden behind a curtain. When attendees would approach the screen, they could talk and interact with Mario.[7][5][13] The attraction was successful and would be used for five years until he was called by Miyamoto, requesting that he use the voice for a video game.[7]

His first official video game voice role would be the CD rerelease of Mario Teaches Typing in 1994, but his first major voice acting role was Super Mario 64. He received instructions on the types of sound clips needed from Miyamoto, and Martinet appreciated the fun tone of the game and later called Miyamoto a genius.[8] He has since also continued to voice other various Mario characters, such as Luigi, Wario, and Waluigi.[8] His time in the studio recording voice clips consisted of "45 takes of every sound [he] can think of", according to Martinet at a Q&A in Canada.[14] What time he gives vocals for the game varies, and according to him has ranged from three years before a game's release to one week. The amount of clips varies as well, ranging from one hour of audio to 20.[11][15] Martinet was recognized by the Guinness World Records for the most roles performed with the same character, at the time one hundred, and is the most of any video game voice actor.[16] As of January 2022, he has voiced Mario in over 150 games and has recorded 5 million audio files with the voice.[11][14] In an interview, Martinet said he wants to continue voicing the character until he "drops dead", or until he can no longer perform the voice accurately.[14] In August 2023, Nintendo announced Martinet would be retiring from the voice role of Mario,[6] though he would continue to promote the franchise as a "Mario Ambassador". Voice actor Kevin Afghani succeeded Martinet in Super Mario Bros. Wonder the following October.[17][18]

References[edit]

  1. ^ a b Paumgarten, Nick (December 20, 2010). "Master of Play". The New Yorker. Archived from the original on July 24, 2014. Retrieved April 10, 2024.
  2. ^ a b Iwata, Satoru. "Iwata Asks: New Super Mario Bros. Wii". Nintendo. Retrieved 2024-04-17.
  3. ^ Sheff, David (1999). Game Over: Press Start to Continue – The Maturing of Mario. Random House. ISBN 0-966-96170-6.
  4. ^ Huddleston, Tom (September 13, 2018). "'Super Mario Bros.' debuted 35 years ago — here's how Mario accidentally became a gaming superstar". CNBC. Archived from the original on September 14, 2018. Retrieved April 10, 2024.
  5. ^ a b c Savage, Mark (October 1, 2012). "The actors hiding inside your video games". BBC News. Archived from the original on April 22, 2015. Retrieved October 3, 2022.
  6. ^ a b Hold, Christian (2023-08-21). "Charles Martinet retires as the voice of Mario: 'You are all Numba One in my heart!'". Entertainment Weekly. Archived from the original on February 14, 2024. Retrieved 2024-02-13.
  7. ^ a b c d Lau, Evelyn (March 10, 2022). "Charles Martinet on 30 years of voicing Nintendo's beloved Mario: 'It's such an honour'". The National News. Archived from the original on August 29, 2023. Retrieved October 3, 2022.
  8. ^ a b c d "It's a me Charles Martinet, the voice of Mario". Siliconera. July 26, 2006. Archived from the original on November 2, 2021. Retrieved March 25, 2021.
  9. ^ "The Voice of Mario – Charles Martinet Interview". YouTube. GamerSpawn. Archived from the original on February 26, 2020. Retrieved March 22, 2024.
  10. ^ Totilio, Stephen (September 17, 2009). "Mario's Voice Actor Recalls His Rambling Audition". Kotaku. Archived from the original on January 16, 2021. Retrieved March 25, 2021.
  11. ^ a b c Fisher, Andrew (January 3, 2022). "Legendary Mario voice actor Charles Martinet on his favorite characters and why he now 'dreams in 2D'". GamesRadar. Archived from the original on March 25, 2023. Retrieved October 3, 2022.
  12. ^ "The Voice of Mario". GameSpy. August 10, 2002. Archived from the original on December 22, 2004. Retrieved March 23, 2024.
  13. ^ Ryan, Jeff (2012). Super Mario: How Nintendo Conquered America. London, England: Portfolio / Penguin. p. 137. ISBN 978-1-59184-563-8. Archived from the original on August 29, 2023. Retrieved October 3, 2022.
  14. ^ a b c Phillips, Tom (October 26, 2021). "Charles Martinet: "I want to voice Mario until I drop dead"". Eurogamer. Archived from the original on August 29, 2023. Retrieved October 3, 2022.
  15. ^ Moore, Jared (January 6, 2022). "Charles Martinet Says He 'Dreams As Mario'". IGN. Archived from the original on August 29, 2023. Retrieved October 3, 2022.
  16. ^ Barsanti, Sam (December 15, 2018). "Charles Martinet now holds a Guinness record for voicing Super Mario 100 times". The A.V. Club. Archived from the original on December 16, 2018. Retrieved May 4, 2022.
  17. ^ Parrish, Ash (October 13, 2023). "Here's Mario's new voice actor". The Verge. Archived from the original on October 20, 2023. Retrieved February 13, 2024.
  18. ^ Shanfeld, Ethan (October 13, 2023). "Mario's New Voice Actor Announced by Nintendo After Charles Martinet's Departure". Variety. Archived from the original on October 18, 2023. Retrieved October 13, 2023.