Talk:Video game graphics

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Possible sources[edit]

Doing a Google search for "evolution of video game graphics" brings some promising results, though some of them are blogs or unreliable. SharkD  Talk  06:45, 5 July 2010 (UTC)[reply]

Some more sources from UK magazine The Games Machine:

  • "The Duel". The Games Machine (1): 115–118. October–November 1987. → overview/comparison between 8-bit and 16-bit home computers
  • Croucher, Mel (October–November 1987). "Bulletproof Elephants". The Games Machine (1): 104–106. → future developments in video games regarding CD-ROM
  • "Dust to Dust, Attics to Attics?". The Games Machine (1): 29–32. October–November 1987. → briefly goes over future developments in the video game industry, including the Nintendo Entertainment System and the Sega Master System (fairly new in the UK at that time)
  • Croucher, Mel (December 1987–January 1988). "Where There's Yuk There's Brass". The Games Machine (2): 21–24. {{cite journal}}: Check date values in: |date= (help) → though mostly about video game violence, it includes short interviews with people who deal with video game graphics in context of various violent games that were released the Commodore 64, ZX Spectrum, etc.
  • Candy, Robin (February 1988). "The Dynamic Brush Grabber". The Games Machine (3): 86–88. → coverage on graphics editor Deluxe Paint
  • Wild, Nik; Jarratt, Steve; Pound, Cameron (March 1988). "Digital Pictures at an Exhibition". The Games Machine (4): 78–80. → coverage on digital imaging in computer games
  • Gilbert, John (March 1988). "Armchair Action". The Games Machine (4): 91–93. → some coverage regarding graphics in simulation video games

If you wish to look at these articles, please send me an email, and I can send you a copy. –MuZemike 21:08, 5 July 2010 (UTC)[reply]

Thanks for the list! I'll think about it and let you know later. SharkD  Talk  03:42, 15 July 2010 (UTC)[reply]

I expanded the article with yet more content from the main articles. Hopefully, the article is more of a coherent narrative now. Sourced comments are still at a minimum though. Ultimately I'd like to see the existing content contained in a "Types" section, and an added "History" section. SharkD  Talk  06:58, 7 August 2010 (UTC)[reply]

Merge discussion[edit]

I'm going to suggest merging several other smaller articles into this one here. SharkD  Talk  19:43, 7 July 2010 (UTC)[reply]

Text-based game

Oppose; there was a largish textbased game movement but little coverage. There certainly should be retro magazines with sources, so the article would in ideal be a full stand-alone one. I agree there is little content there now and it's unsourced, nevertheless it is above stub. So I would suggest keeping it separate so that a fan or two expand/source it one day. —   HELLKNOWZ  ▎TALK 20:26, 7 July 2010 (UTC)[reply]

Concur in opposition. There's a lot of such games still in use: some but not all are now in Linux distributions as "bsd-games". Some use no graphics at all (adventure games like the original Colossal Cave Adventure and dungeon), some use ncurses like ATC(black and white) from the BSD Games collection, to NetHack (fairly colorful). For those of us that experienced them, or wrote them, they are a category of their own. kogorman (talk) 16:12, 26 July 2010 (UTC)[reply]
Moreover, some computer games aren't video at all. Gregory Yob's original Wumpus version and the original Adventure game come to mind. kogorman (talk) 16:31, 26 July 2010 (UTC)[reply]
So do we still want to keep the merger proposal up? —  HELLKNOWZ  ▎TALK 17:31, 23 August 2010 (UTC)[reply]

Vector game

Support; unlikely to become more notable; convert list to prose. —  HELLKNOWZ  ▎TALK 20:26, 7 July 2010 (UTC)[reply]

Top-down perspective

Support; not enough content on its own. —  HELLKNOWZ  ▎TALK 20:26, 7 July 2010 (UTC)[reply]

Fixed 3D

Support; not enough content, examples can be trimmed and placed in prose better. Though I would say most of the material is usable and should be kept after merge. —  HELLKNOWZ  ▎TALK 20:26, 7 July 2010 (UTC)[reply]

I'll leave this open for a couple more weeks since the pages don't get a whole lot of readers. There's no rush. SharkD  Talk  03:41, 15 July 2010 (UTC)[reply]
I went ahead and merged the other articles. SharkD  Talk  06:59, 7 August 2010 (UTC)[reply]

3D video displays/shutter glasses[edit]

It might be good to mention the new 3D video display technologies (i.e. Avatar 3D in theaters), with or without in combination with shutter glasses. SharkD  Talk  00:26, 22 August 2010 (UTC)[reply]

Well, if it is relevant to video games. —  HELLKNOWZ  ▎TALK 17:29, 23 August 2010 (UTC)[reply]
I have added a new section. --Fluffystar (talk) 16:40, 26 May 2014 (UTC)[reply]

Are raster graphics snubbed?[edit]

How come raster graphics, which games like cuphead etc. are based on, are not mentioned. Silhouette style, monochrome style, pixel art is not mentioned. Each already has its own entry on wikipedia, but they are not considered in this one. Why?--MarcoMEXflorio (talk) 15:50, 24 February 2021 (UTC)[reply]