Talk:History of online games

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The premise[edit]

"Online games are currently considered a separate industry of video games" (Current intro)

Are they? Historically, they have been, but I would say that today there are some distinct industries that revolve around online gaming (e.g. MMOs, casual/social games) but "online games" are not, in themselves, an entirely separate industry. This article is in need of some serious taxonomy cleanup. --Spacehedgehog (talk) 06:25, 8 July 2010 (UTC)[reply]

notes on initial creation[edit]

I may have bitten off more than I can chew here; the article is pretty big and contains no summary of the current state of the world, no mention of simnet or any other military simulators, and nothing about the internet chess and go servers, the games on thepalace (a graphical mud from ~1996). I can't believe that the online services didn't have lots of other games, either.

I'd welcome suggestions on how to break things up; the variables I see as important are number of players (1, 2, 3-99, massively multiplayer), type of game (action, rpg, board-game/war-game style, etc.), and transport (local, LAN, dialup, wide area network, online service, internet).

It's sparse on cites, but relies heavily on content from other articles, almost all of which do have good cites. I don't think there's any OR in here.

--Akb4 (talk) 06:25, 16 March 2008 (UTC)[reply]

other host-based graphics terminal games[edit]

There were some host-based games, including a version of asteroids, written for the Bell Labs BLIT intelligent graphics terminal. See this document. This would be 1981-1983, far later than PLATO, and no multiplayer games (as far as I know), but they might be the only other animated graphics terminal games besides PLATO (unless you count Imlacs). Other possible graphics terminals: Tektronix terminals seem unlikely, given that they couldn't really animate; the whole screen had to clear and repaint to erase a line. DEC GIGIs, or even VT220s with downloadable character sets (or other manufacturers' downloadable charset ttys) might (even probably) had some games, though they would probably be something like chess, because those ttys weren't fast enough for much animation (not that PLATO had much frame rate, either). Maybe DEC GT40's. I suspect the SGI terminals were too rare, too slow, and too non-standardized. I don't know anything about Evans & Sutherland gear. I can't think of any other graphics terminals. -- Akb4 (talk) 20:04, 17 March 2008 (UTC).[reply]

notes on first game to use Internet Protocol Suite (perhaps not SGI Dogfight)[edit]

There was "hunt" (curses-based maze game) on BSD 4.2 in 1986 or maybe before that. It may qualify as the first TCP/IP game, but perhaps not as well known as SGI Dogfight. Hunt is part of the bsdgames package.

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