Talk:Beat Saber

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Milestone VR game[edit]

Reporting numbers as of February 2019, Beat Games revealed that Beat Saber has crossed one million copies sold across VR platforms, making the game a milestone among current VR games. Source is here.92.244.24.162 (talk) 08:09, 15 March 2019 (UTC)[reply]

"Grid"?[edit]

Can someone clarify what is meant in the gameplay description by:

"[…]the game presents the player with a stream of approaching blocks in sync with the song's beats and notes, arranged in a 4x3 grid as seen by the player."

There seem to be a lot more than 12 discrete positions in which the blocks appear. Should this (limiting) aspect of the description simply be removed? — Preceding unsigned comment added by BDLatimer (talkcontribs) 21:17, 10 July 2019 (UTC)[reply]

As far as I know, the original version has only 3x4 positions (low, middle, high, far left, left, right, far right). The 360 mode has more. Also, the direction of the arrows on the cubes are not considered for that grid. Maybe you could link a gameplay video where you think you see more positions? Martin Kraus (talk) 17:33, 11 July 2019 (UTC)[reply]
Your list thing, listing apparently 7 things, I'd say isn't as clear as you'd expect. You probably meant to name the coordinates calling the rows low, middle and high, and the columns as far left, left, right and far right. About the question, anyone is free to doubt it if they like, but every editor available for the game (and there are several of them, including the game's own built-in one) shows a 3x4 grid, so... And yeah, obviously 360 mode has much more, but that's a whole different story. --uKER (talk) 00:28, 12 July 2019 (UTC)[reply]
Huh … having never tried the editor(s), I was unaware that it does appear to support only 12 positions (as indicated by Martin Kraus). And yes, I did understand the intended meaning in that response of three rows (low, middle, high), by four columns (far left, left, right, far right), providing 12 positions - although obviously, each is capable of allowing several note orientations, combinations of entries, etc.
As such, I stand corrected - and do appreciate the additional insights. Thanks very much for the clarification, Martin and uKER. -- BDLatimer (talk) 02:07, 17 July 2019 (UTC)[reply]
Cheers. --uKER (talk) 12:21, 17 July 2019 (UTC)[reply]

Linux Support[edit]

Should we also mention that the game also runs on Linux? It is currently rated Platinum in the Steam Proton compatibility database. [1] 80.220.72.205 (talk) 12:16, 11 December 2019 (UTC)[reply]

It runs on Linux through wine/proton, which is true of a lot of Windows products, but there is no Linux specific build. 2A00:23C4:BA82:DF01:9CB3:83FF:FE1B:4543 (talk) 21:52, 24 July 2022 (UTC)[reply]

References

Modding[edit]

Could you add a new part about modding? I know it might not be notable, just asking.--Namilex 04:17, 19 December 2020 (UTC)[reply]

As far as I'm aware, modding is a hobby individuals do on their own. Until it becomes newsworthy, Beat Saber modding will have to be discussed on forums, not in Wikipedia, per WP:reliable sources.--Quisqualis (talk) 18:15, 19 December 2020 (UTC)[reply]

Unneeded cruft[edit]

Recently I removed some information that I think is not needed in an encyclopedic article, but they were restored, so I'm bringing this up for discussion. Namely, the tables with the exact point scoring for various actions, the multipliers list, and the full list of mods, I feel are unneeded cruft. How does everyone else feel about it? uKER (talk) 16:05, 12 March 2024 (UTC)[reply]

I just removed the cruft again. --uKER (talk) 13:21, 24 March 2024 (UTC)[reply]