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Draft:Perception (visual effects company)

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  • Comment: The title of this draft either has been disambiguated or will need to be disambiguated for acceptance.
    If this draft is accepted, the disambiguation page will need to be edited. Either an entry will need to be added, or an entry will need to be revised.
    The disambiguation page for the primary name is Perception (disambiguation). Robert McClenon (talk) 16:32, 11 September 2023 (UTC)
  • Comment: May be notable but too much of it sourced with primary sources that are not independent, such as their website or that of the client. Their website should only be used for very basic facts such as location, etc. Statements like "Perception is best known for its design work and collaborations on blockbuster films and global technology brands." requires multiple secondary independent sources that have described them is this way. Also see WP:PAID and follow Wikipedia's Terms of Use accordingly. S0091 (talk) 16:26, 11 September 2023 (UTC)
  • Comment: All sources are either primary or passing mentions. Karnataka (talk) 16:30, 10 July 2023 (UTC)

Perception
IndustryVisual Effects
FoundedNovember 15, 2001
FounderDanny Gonzalez and Jeremy Lasky
Headquarters
Secaucus
,
United States
ServicesVisual effects, Motion graphics
Websitewww.experienceperception.com

Perception is a visual effects and design lab based in Secaucus, New Jersey. Perception was established in 2001 by Co-Founders, Danny Gonzalez and Jeremy Lasky, with its first studio located in New York City.[1] Perception is best known for its design work and collaborations on blockbuster films and global technology brands.[2]

For the first 10 years after inception, Perception focused on designing advertisements and branding initiatives for broadcast networks and ad agencies.[3] In 2009, Perception collaborated with Marvel Studios on Iron Man 2 to conceptualize Stark Technology for Iron Man, projecting the company into working on science fiction films and real-world technology.[4]

For film, Perception has designed interfaces, technology and title sequences with Marvel Studios, Disney, Pixar Animation Studios[5], DC[6], Sony[7] and others. Perception has also partnered with technology and automotive brands such as General Motors[8], IBM and Intel to conceptualize screens, digital displays and user experience models for a variety of cars and technology products.[9]

Recent projects[edit]

Film & Television[edit]

Recent film projects by Perception include Guardians of the Galaxy Vol. 3, Black Panther: Wakanda Forever, Lightyear, Spider-Man: No Way Home, The Gray Man, Doctor Strange in the Multiverse of Madness, Avengers: Endgame, Spider-Man: Far From Home, The Adam Project, and Black Panther.

Recent television projects by Perception include WandaVision, Loki, Citadel, Moon Knight, Ms. Marvel, She-Hulk, and Falcon and The Winter Soldier.[10]

Technology & Automotive[edit]

Recent technology and automotive collaborations include the GMC HUMMER EV[11], the 2017 Ford GT, Raytheon Technologies Flight Display, the IBM Debater, Fove VR Eye Tracking and Annalect OMNI design.[12]

Awards & Nominations[edit]

References[edit]

  1. ^ "Perception". Communication Arts. 2021-11-08. Retrieved 2024-01-30.
  2. ^ "About". Perception. Retrieved 2023-07-10.
  3. ^ "Studio Stories: 20 Years of Perception". Motionographer®. 2021-12-07. Retrieved 2024-01-30.
  4. ^ "Meet the firm designing futuristic UI for Iron Man and Samsung". Engadget. 2019-07-18. Retrieved 2023-09-11.
  5. ^ "Perception Helps Pixar Start and Finish with 'Lightyear' Titles". Animation World Network. Retrieved 2023-09-11.
  6. ^ "Here's how 'Batman v Superman' got its futuristic displays". www.engadget.com. 2016-07-19. Retrieved 2023-09-11.
  7. ^ "Game Informer Issue 362 – Final Fantasy VII Rebirth Page 10". gameinformer.mydigitalpublication.com. Retrieved 2024-01-30.
  8. ^ "GMC Hummer's Screens Are More Cinematic Thanks to Perception Studio". Car and Driver. 2021-04-06. Retrieved 2023-09-11.
  9. ^ "Work". Perception. Retrieved 2023-07-10.
  10. ^ "Film". PERCEPTION. 2022-09-08. Retrieved 2023-09-11.
  11. ^ "THE DRIVING EXPERIENCE MADE UNREAL". GMC. Retrieved 2023-09-11.
  12. ^ "Technology". Perception. 2022-09-21. Retrieved 2023-07-10.
  13. ^ "Outstanding Main Title Design Nominees / Winners 2021". Television Academy. Retrieved 2023-07-10.
  14. ^ Roberts, Jordan (2022-03-23). "Audience Awards Winners Announced for the 2022 SXSW Film Festival". SXSW. Retrieved 2023-07-10.
  15. ^ "SXSW 2022 Schedule". SXSW 2023 Schedule. Retrieved 2023-07-10.
  16. ^ "2022 | Oscars.org | Academy of Motion Picture Arts and Sciences". www.oscars.org. Retrieved 2023-07-10.
  17. ^ bpa.admin.8577 (2022-05-02). "2021 Program Opening or Main Titles". Broadcast Production Awards. Retrieved 2023-07-10.{{cite web}}: CS1 maint: numeric names: authors list (link)
  18. ^ "Motion Awards: 2017 Winners". Motionographer®. 2018-05-02. Retrieved 2023-07-10.
  19. ^ "Wards Auto Names 2023 10 Best Interiors and UX List". www.carpro.com. Retrieved 2023-07-10.