2nd Annual Interactive Achievement Awards

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2nd Annual Interactive Achievement Awards
DateMay 13, 1999 (1999-05-13)
VenueVariety Arts Theater
CountryLos Angeles, California, USA
Highlights
Most awardsThe Legend of Zelda: Ocarina of Time (6)
Most nominations
Game of the YearThe Legend of Zelda: Ocarina of Time
Hall of FameSid Meier
← 1st · D.I.C.E. Awards · 3rd →

The 2nd Annual Interactive Achievement Awards was the 2nd edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry within the last nine months of 1998 and the first three months of 1999. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Variety Arts Theater in Los Angeles, California on May 13, 1999 (1999-05-13) during E3 1999. There was not an official host of the award ceremony, but featured a wide variety of presenters, including Sugar Ray Leonard, Bruno Campos, Kelly Hu, Zachery Ty Bryan, Ben Stein, David Gallagher, Coolio, Danica McKellar, Nicholle Tom and Chris Roberts.[1]

The award for "Interactive Title of the Year" was renamed "Game of the Year". The award for "Outstanding Achievement in Character or Story Development" was introduced. There were some changes to the content awards for PC. Only finalists for "PC Action", "PC Adventure", "PC Role-Playing", "PC Simulation", "PC Sport", and "PC Strategy" were eligible for "Computer Entertainment Title of the Year". "Family/Kids Title of the Year" was separated into "Children's Entertainment Title of the Year" and "Family Title of the Year". "Edutainment Title of the Year" and "Skills Building Title of the Year" were replaced with "Educational Title of the Year (0-8 years)" and "Educational Title of the Year (9-16 years)". The content award for "Online Game of the Year" was separated into three genre-specific, online content awards for "Action/Strategy", "Role-Playing", and "Family/Board".[2][3]

The Legend of Zelda: Ocarina of Time and Half-Life were tied with the most nominations. The Legend of Zelda: Ocarina of Time won the most awards of the ceremony, including "Game of the Year". Electronic Arts received the most nominations, along with the most nominated and award-winning games. Nintendo won the most awards as a developer and a publisher. There was also a tie between finalists for "PC Creativity Title of the Year" and "Online Family/Board Game of the Year".

Sid Meier, creator of Civilization, was inducted into the Academy of Interactive Arts & Sciences Hall of Fame.

Winners and Nominees[edit]

Winners are listed first, highlighted in boldface, and indicated with a double dagger (‡).[4][5][6]

Craft Awards[edit]

Outstanding Achievement in Art/Graphics
Outstanding Achievement in Sound and Music

Content Awards[edit]

Console[edit]

Console Game of the Year[a]

Personal Computer[edit]

Computer Entertainment Title of the Year[b]
PC Creativity Title of the Year[c]
PC Educational Title of the Year (0-8 years)
PC Educational Title of the Year (9-16 years)

Online[edit]

Online Action/Strategy Game of the Year
Online Family/Board Game of the Year[c]
Online Role-Playing Game of the Year
Online Entertainment Site of the Year
Online News/Information Site of the Year

Hall of Fame Award[edit]

Multiple nominations and awards[edit]

Multiple Nominations[edit]

Any game that was nominated for a console genre award was also a nominee for "Console Game of the Year". Only finalists for "PC Action", "PC Adventure", "PC Role-Playing", "PC Simulation", "PC Sports", and "PC Strategy" were eligible for "Computer Entertainment Title Game of the Year".

Multiple Awards[edit]

Games that received multiple awards
Awards Game
6 The Legend of Zelda: Ocarina of Time
2 Banjo-Kazooie
Half-Life
Awards by company
Awards Games Company
10 4 Nintendo
5 5 Electronic Arts
3 2 Sierra On-Line
2 Sony Computer Entertainment
1 Rare
Valve

External links[edit]

Notes[edit]

  1. ^ All finalists for a console genre award were nominated for Console Game of the Year.
  2. ^ Finalists for "Action", "Adventure", "Role-Playing", "Simulation", "Sports", and "Strategy" were eligible for this category.
  3. ^ a b Tie between finalists.
  4. ^ Only listing finalists that were neither eligible for "Console Game of the Year" nor "Computer Entertainment Title of the Year".
  5. ^ Only listing companies that did not have game eligible for either "Console Game of the Year" or "Computer Entertainment Title of the Year".

References[edit]

  1. ^ "ACADEMY OF INTERACTIVE ARTS AND SCIENCES ANNOUNCES WINNERS FOR ITS SECOND INTERACTIVE ACHIEVEMENT AWARDS". Academy of Interactive Arts & Sciences. Academy of Interactive Arts & Sciences. Archived from the original on 8 March 2000. Retrieved 6 February 2023.
  2. ^ "Second Annual Interactive Achievement Awards: Procedures & Rules" (PDF). Academy of Interactive Arts & Sciences. Archived from the original (PDF) on October 13, 1999. Retrieved 13 December 2023.
  3. ^ "The Award - Categories". Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998. Retrieved 13 December 2023.
  4. ^ "Interactive Achievement Finalists". GameSpot. GameSpot. Retrieved 28 December 2022.
  5. ^ "Interactive Achievement Awards - Finalists". Academy of Interactive Arts & Sciences. Archived from the original on May 8, 1999. Retrieved 17 January 2024.
  6. ^ "Interactive Achievement Awards - Recipients". Academy of Interactive Arts & Sciences. Archived from the original on September 9, 1999. Retrieved 18 January 2024.
  7. ^ "UPROAR! Free games". UPROAR. E-Pub, Inc. Archived from the original on 8 February 1999. Retrieved 1 June 2022.
  8. ^ "D.I.C.E. Special Awards". Academy of Interactive Arts & Sciences. Academy of Interactive Arts & Sciences. Retrieved 31 May 2022.