Disciples: Sacred Lands

From Wikipedia, the free encyclopedia
Disciples: Sacred Lands
Developer(s)Strategy First
Publisher(s)GT Interactive
Director(s)Stéphane Rainville
Producer(s)Prokopios Sotos
Designer(s)Danny Bélanger
Programmer(s)Dominic Mathieu
Artist(s)Benoit Carrière
Composer(s)Sébastien Thifault
Platform(s)Microsoft Windows
Release
Genre(s)Turn-based strategy
Mode(s)Single-player, multiplayer

Disciples: Sacred Lands is a turn-based PC strategy game published by Strategy First in 1999. Set in a fantasy world known as the Sacred Lands, it depicts a battle for dominance between the races of the world of Nevendaar. In 2001, an expanded version of the game was released titled Disciples: Sacred Lands - Gold Edition, which added 25 new scenarios.

Gameplay[edit]

The gameplay is similar to other turn-based strategy games of the era, such as Heroes of Might and Magic and Warlords, and consists of three major components: The capital city, where the player recruits units, constructs buildings, and researches spells; the adventure map, where the player leads heroes and their parties to explore the land; and the battle screen, where battles are fought whenever hostile parties meet on the adventure map.[2][3]

The player can choose one of four different races — the Empire (humans), the Mountain Clans (dwarves), the Legions of the Damned (demons), and the Undead Hordes (undead) — each of which has a different play style and a unique story campaign. The player also selects from three overlord professions with unique skills and abilities. Each race has unique army units to recruit, and the units can be upgraded by constructing buildings at the player's capital city and gaining experience points from battling foes or wandering monster parties.[2][4]

Combat is turn-based, with individual units' speed stat determining what order they will act in. While on the adventure map, the player can move units around and assign them to either the front row or the back row, although while in combat the units cannot be moved. Each unit has a different style of attacking. Some units have a melee attack that targets a single enemy unit in the front row, some units have a ranged attack that targets a single enemy unit anywhere, and some units attack with magic spells that targets all enemy units at once.[4][5][6]

The game can be played in single-player, hotseat multi-player on the same computer, or online multi-player modes.[6]

Reception[edit]

The game received "favorable" reviews according to the review aggregation website GameRankings,[7] and Computer Games Magazine said it received "mostly positive reviews" upon release.[13] However, publisher Strategy First was disappointed with its initial performance, prompting them to release a special "gold edition" of the game in 2001.[14]

Gamespot's associate editor Andrew Park called the game "the most pleasant surprise of 1999." He stated he was initially unimpressed with the game, regarding it as a "watered-down clone" of Heroes of Might and Magic III, and was particularly critical of its "washed out" colors and "tiny sprites." But upon playing a session of the game, he reversed his opinion of it, now praising its "exquisite hand-painted portraits" and "subdued colors" as well as the sound quality of the voice clips.[15]

GameSpot awarded the game "Best Game No One Played" at their Best & Worst of 1999 Awards,[16] and nominated it for the "Best Graphics, Artistic Design" award, although it lost to Rayman 2: The Great Escape.[17]

Sequels[edit]

Three sequels have been released: Disciples II: Dark Prophecy in 2002, Disciples III: Renaissance in 2009, and Disciples: Liberation in 2021.

References[edit]

  1. ^ Fudge, James (September 30, 1999). "Disciples: Sacred Lands Hits Retail". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 24, 2003. Retrieved July 8, 2022.
  2. ^ a b c Ward, Trent C. (October 18, 1999). "Disciples: Sacred Lands". IGN. Ziff Davis. Retrieved July 22, 2017.
  3. ^ a b Rickmann, Merrie (September 15, 1999). "Disciples: Sacred Lands". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 12, 2003. Retrieved July 8, 2022.
  4. ^ a b c Brenesal, Barry (October 7, 1999). "Disciples: Sacred Lands Review for PC on GamePro.com". GamePro. IDG Entertainment. Archived from the original on June 24, 2004. Retrieved July 22, 2017.
  5. ^ a b Park, Andrew Seyoon (September 28, 1999). "Disciples: Sacred Lands Review". GameSpot. Red Ventures. Archived from the original on December 29, 2004. Retrieved July 8, 2022.
  6. ^ a b c Lupos (September 19, 1999). "Disciples: Sacred Lands Review". GameZone. Archived from the original on January 14, 2004. Retrieved July 22, 2017.
  7. ^ a b "Disciples: Sacred Lands for PC". GameRankings. CBS Interactive. Archived from the original on May 30, 2019. Retrieved July 8, 2022.
  8. ^ Conley, Eric (October 5, 1999). "Disciples: Sacred Lands". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved July 8, 2022.
  9. ^ Green, Jeff (December 1999). "Disciples: Sacred Lands" (PDF). Computer Gaming World. No. 185. Ziff Davis. p. 158. Retrieved July 22, 2017.
  10. ^ Grant, Jules (October 25, 1999). "Disciples: Sacred Lands". The Electric Playground. Greedy Productions Inc. Archived from the original on April 30, 2003. Retrieved July 8, 2022.
  11. ^ pilou (January 22, 2002). "Test: Disciples : Sacred Lands". Jeuxvideo.com (in French). Webedia. Archived from the original on September 18, 2020. Retrieved July 8, 2022.
  12. ^ Trotter, William R. (December 1999). "Disciples [Sacred Lands]". PC Gamer. Vol. 6, no. 12. Imagine Media. Archived from the original on March 15, 2006. Retrieved July 22, 2017.
  13. ^ Yans, Cindy (February 2002). "Reborn and Polished – The Maturation of Disciples: Dark Prophecy". Computer Games Magazine. theGlobe.com. pp. 47–48.
  14. ^ Asher, Mark (June 2001). "GameSpin #14 -- Strategy First (Page 2)". GameSpy. IGN Entertainment. Archived from the original on February 15, 2005. Retrieved July 8, 2022.
  15. ^ Park, Andrew (1999). "Gamespot Question of the Week: What was the most surprisingly good game of 1999?". Gamespot. Ziff Davis. Archived from the original on February 8, 2005. Retrieved May 21, 2024.
  16. ^ GameSpot staff (2000). "The Best & Worst of 1999 (Best Game No One Played)". GameSpot. Ziff Davis. Archived from the original on August 23, 2000. Retrieved July 8, 2022.
  17. ^ GameSpot staff (2000). "The Best & Worst of 1999 (Best Graphics, Artistic Design)". GameSpot. Ziff Davis. Archived from the original on August 23, 2000. Retrieved July 8, 2022.

External links[edit]