File talk:Torque animation.gif

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this is a very good educational image. it needs improving though, such as improving the quality of the 3d model's used.

[2010/10/27] The total force on the object, as seen from an inertial frame, is not shown; it should have a centripetal component, whereas only the tangential component of the force F is shown. The torque relation τ = r × F is valid during all the animation; it just happens to be τ = 0 during the time the currently drawn force is not acting. —Preceding unsigned comment added by 164.73.32.3 (talk) 19:41, 27 October 2010 (UTC)[reply]

Rotation by 180 degrees... why?[edit]

There didn't seem to be any reason... If there is any reason the image was rotated on 15:18, 27 December 2012 by Rotatebot, please explain here. Thanks, M∧Ŝc2ħεИτlk 19:42, 27 December 2012 (UTC)[reply]


Vector[edit]

the vector of moment/torque is symbolized by 2 arrows as i know. also i suggest to lower the speed of the animation Wassermagier (talk) 19:02, 12 March 2013 (UTC)[reply]

Do you mean torque as a bivector? It can be (see also the talk), but for the purpose of that article it is represented as a pseudovector, hence an arrow (erroneously, they really have axial sense of rotation than direction, as I understand). The frame speed seems ok to me but you could see the author: user:Yawe. M∧Ŝc2ħεИτlk 20:39, 12 March 2013 (UTC)[reply]