File:Doom ingame 1.png

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Doom_ingame_1.png(320 × 240 pixels, file size: 31 KB, MIME type: image/png)

Summary[edit]

This image is a screenshot of the Doom computer game. It is taken in level six ("Central Processing") of the game's first episode. The player is walking along a pathway surrounded by radioactive ooze, holding a chainsaw as a weapon. A sergeant can be seen ahead. Zombie people obscured in the shading can be seen in the distance.

Image information[edit]

PNG, 320×240, 8-bit indexed colour (157 entries + hIST chunk), gamma of 0.45455, sBIT chunk denoting 6 bits for red, 6 bits for green, 6 bits for blue.

Fair Use Rationale for Doom (1993 video game)[edit]

  1. Depicts the subject discussed in article.
  2. The image is not intended to hinder the copyright holders' ability to market and sell its games.
  3. It is of low resolution.
  4. The photo is only being used for informational purposes.

Fair Use Rationale for id Software[edit]

  1. Depicts the subject discussed in article.
  2. The image is not intended to hinder the copyright holders' ability to market and sell its games.
  3. It is of low resolution.
  4. Illustrative image of the game developed by this company.
  5. The photo is only being used for informational purposes.

Fair Use Rationale for Texture mapping[edit]

  1. Depicts the subject discussed in article.
  2. The image is not intended to hinder the copyright holders' ability to market and sell its games.
  3. It is of low resolution.
  4. Illustrative image of this graphics technique in a video game.
  5. The photo is only being used for informational purposes.

Licensing[edit]

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current00:28, 27 January 2010Thumbnail for version as of 00:28, 27 January 2010320 × 240 (31 KB)QuasarTE (talk | contribs)Reverted to version as of 20:26, 18 March 2009 - Doom's framebuffer has a 16:10 ratio, but Mode 13h was displayed with a 4:3 physical raster ratio, making this image stretched to 320x240 appear correct.
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