Template talk:Video game gameplay

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Things that could be added to this template[edit]

Video game distribution (retail, funding) is not a form of gameplay. Limit this template for things that one can do or experience within video games. Spawning and cheating can be good ones. Valve's Anti-Cheat system seems to be a distributor-specific mechanic that should probably fall outside of the scope of this template. ~Mable (chat) 09:24, 7 January 2016 (UTC)[reply]

Operating systems and distribution[edit]

Neither video game operating systems, nor video game development/distribution, falls under "gameplay". I'd remove the two rows right away, but they might have use in some separate template. They're pretty out of place in this one, though. ~Mable (chat) 09:26, 7 January 2016 (UTC)[reply]

I think it should still have the operating systems though because gameplay can change when swapping from console to console or console to computer. I think the production thing can go as well. Anarchyte 10:19, 7 January 2016 (UTC)[reply]
Operating systems are related to gameplay, but they aren't gameplay themselves. If PlayStation has a section on what gameplay on Playstation consoles is traditionally like, then it may be worth including, but there is no such thing. The OS doesn't define the gameplay of any of the games that are on there. ~Mable (chat) 10:28, 7 January 2016 (UTC)[reply]
Operating systems are related to gameplay, but they aren't gameplay themselves. Could you please define gameplay, in the terms of this template? Is gameplay in this context things like how the game plays or how the game runs/works? As this template, at the moment, does not have a clear definition I added things like the operating systems, etc.. Anarchyte 11:50, 7 January 2016 (UTC)[reply]
I assumed "gameplay" in a broad sense refers to anything you may find within a video game or do in a video game. Attributes are abstractions existing within video games; mechanics are items, events, and concepts play-characters may interact with in a video game; rocket-jumping and strafing are things you may do within a video game; and capture-the-flag in multi-player may be something you do in a video game. I suppose I see it as a collection of things that would not be able to exist without a game to exist in. Gameplay defines how a game plays in an abstract sense. I suppose these could be seen as "tropes" in the sense that they are repeating concepts that appear in games. Operating systems exist outside of this. ~Mable (chat) 12:03, 7 January 2016 (UTC)[reply]
Alright, I'll keep that in mind, thanks. Maybe something like Template:Video game terms would be a better place for all the stuff I put in ☺. Anarchyte 12:24, 7 January 2016 (UTC)[reply]
I think at that point the category is the place to go, a navigation template shouldn't get too large, which video game terms likely would. I agree with Maple though; I see this template dealing with things inside the game, rather than the things which affect the gameplay externally. Sam Walton (talk) 14:00, 7 January 2016 (UTC)[reply]