Rune Factory: Tides of Destiny

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Rune Factory: Tides of Destiny
North American cover art
Developer(s)Neverland
Publisher(s)
Director(s)Masahide Miyata
Kenichi Yanagihara
Producer(s)Yoshifumi Hashimoto
Artist(s)Minako Iwasaki
Composer(s)Tomoko Morita
SeriesRune Factory
Platform(s)PlayStation 3, Wii
Release
  • JP: February 24, 2011[1]
  • NA: October 7, 2011
  • EU: May 25, 2012 (PS3)[2]
  • AU: June 13, 2012 (PS3)
Genre(s)Simulation, role-playing
Mode(s)Single-player

Rune Factory: Tides of Destiny, known in Japan and PAL regions as Rune Factory: Oceans (ルーンファクトリー オーシャンズ, Rūn Fakutorī Ōshanzu), is a Wii and PlayStation 3 role-playing game in the Rune Factory series, developed by Neverland. It is published by Marvelous Entertainment in Japan, Natsume Inc. in North America, and Rising Star Games in Europe and Australia.

Players control a male and female character in one, the male side named Aden and the female side named Sonja, as they traverse the seas on a giant beast named Ymir. The beast can raise sunken islands and ships from the sea. Players are able to farm, fight using a real-time battle system, and form relationships. The game was released on February 24, 2011 in Japan, October 7 in North America, May 25, 2012 in Europe (PlayStation 3 only), and June 13, 2012 in Australia (PlayStation 3 only).[1]

The PlayStation 3 version of the game supports the PlayStation Move motion controller and is the first instance of a Rune Factory title appearing on a Sony home system. North America publisher Natsume Inc. picked up the localization rights to the game. The game was set to be released on September 27, 2011,[3] but was pushed back to October 7.[4]

Characters[edit]

The two main characters are Aden and Sonja, and the player will be encountering many people such as Lily, Odette, Violet, Bismark, James, Joe and many more. Every character has personalities and stories to them, the more the player gets closer to a character the more they learn about them. The player becomes closer to a character by raising their friendship levels, they can do so by giving them items that they like, talking to them everyday and fulfilling quests for them from the Bulletin board. Raising friendship levels is a key requirement in completing parts of the game's story.

Plot[edit]

Childhood friends Aden and Sonja (their names can be changed by the player) are pulled into a mysterious portal, transporting them to what appears to be an alternate version of their homeland, Fenith Island. They also discover that Sonja has lost her body and her soul has merged with Aden's body. They meet Odette, a young woman who owns an inn along with her sisters Lily and Violet. The island is also inhabited by an Arch-Dragon named Talynn compared to Aden and Sonja's version of Fenith Island, which had many Arch-Dragons. They decide to start a new life on the island. The two find a seed and after planting it, it grows into a giant golem. Elena, a blacksmith who is an expert on golems, explains that it is a Plant Golem, who obeys whoever plants it. They name the golem Ymir (players can use a different name if they wish) and use him to travel to various islands, fighting hordes of monsters and encountering a gang of pirate goblins. They also discover four strange orbs that are then destroyed by the pirate goblins and a mysterious masked man, who plans to reawaken an evil deity called the Legendary Golem and use it to conquer the world; the destroyed orbs were keeping the golem imprisoned. A magical platform then appears in the sky following the orbs' destruction. Aden and Sonja encounter the masked man at Fenith Island's dragon shrine, who takes control of Lily, revealing that she and her sisters are Dragon Priestesses, making her sing the Spirit Song to summon dark spirits to attack Aden, but Odette and Violet counter his actions with their own voices, allowing Aden to defeat the dark spirits. Realizing that Lily's voice is not strong enough for his plans, the man is forced to retreat and leave Lily behind, freeing her from his influence. The mysterious entity that was using Odette to communicate with them earlier reveals itself to be the unborn Arch-Dragon whose egg was laid on top of the island earlier. After they obtain an ancient tome called the Cosmic Grimoire from one of the nearby islands, they have arch-sorceress Pandora translate it, to which they learn that they will need the help of a Wind Priestess to defeat the masked man and the Legendary Golem, but they have long perished. They perform a ritual to summon one from the past, but it is disrupted, resulting in the priestess being transported to another point in time. As an alternative, they awaken the Arch-Dragon using Elemental Dragon Souls and after having the Dragon Priestesses sing near alters on various islands to weaken the Legendary Golem, the Arch-Dragon carries them to the magical platform, where they and Ymir engage the Legendary Golem, eventually defeating it at the cost of Ymir's life. The masked man reveals that he intends to become the next Legendary Golem with the help of the Wind Priestess. He then removes his disguise to reveal Sonja's body; it turns out Sonja is the Wind Priestess that the group tried to summon before, and that the man is controlling her body. It is revealed that Aden and Sonja were not sent to another dimension, but 200 years into the future and that the portal that brought them here was created by the earlier ritual. The man disrupted the ritual so he can take over Sonja's body. Aden tries to fight him, but is overwhelmed; the game's bachelors and bachelorettes, Sonja, and the goblin pirates come to his aid, allowing Aden to recover and defeat the man. His soul dies, leaving Sonja's body lifeless as the magical platform collapses. Aden and Sonja are saved by the spirits. The Arch-Dragon offers to return them to their time, but they decline, deciding to live in this time instead. With Elena's help, Aden and Sonja are able to restore Ymir. They then make it their goal to return Sonja's soul to her body. Once their plan is in motion, the Dragon Priestesses warn them that one of them will lose the ability to control Ymir after Sonja is separated from Aden; here is where the player must choose whether to keep playing as Aden or switch to Sonja. After the choice is made, Sonja is back in her body and the character that the player did not choose will move to Odette's inn, The Arch-Dragon then has Aden and Sonja help recreate a seal to keep the Legendary Golem locked away forever. Afterwards, the player is free to do whatever they wish, including marrying one of the bachelors or bachelorettes (depending on who they are playing as) and having children.

Reception[edit]

The Wii version received "generally favorable reviews", while the PlayStation 3 version received "mixed" reviews, according to the review aggregation website Metacritic.[16][17] Nintendo Power praised the Wii version, noting its graphics, voice acting, and "compelling" plot.[10] In Japan, Famitsu gave the game a score of three eights and one seven for a total of 31 out of 40.[5]

References[edit]

  1. ^ a b Romano, Sal (October 12, 2010). "Rune Factory Oceans announced for PS3, Wii". Gematsu. Retrieved January 21, 2012.
  2. ^ Phillips, Tom (January 19, 2012). "Rising Star Games announces 2012 release schedule". Eurogamer. Retrieved January 21, 2012.
  3. ^ Heemsbergen, Derek (May 16, 2011). "Rune Factory: Oceans Coming To North America". RPGFan. Retrieved January 21, 2012.
  4. ^ Sahdev, Ishaan (September 21, 2011). "Rune Factory: Tides of Destiny Swept Away into October". Siliconera. Retrieved January 21, 2012.
  5. ^ a b c Brian (February 16, 2011). "Complete Famitsu review scores". Nintendo Everything. Retrieved December 30, 2016.
  6. ^ Peele, Britton (October 28, 2011). "Rune Factory: Tides of Destiny Review (PS3)". GameSpot. Retrieved December 30, 2016.
  7. ^ Schultz, Kevin (October 19, 2011). "Rune Factory: Tides of Destiny review (PS3)". GamesRadar. Retrieved December 30, 2016.
  8. ^ Sanchez, David (December 6, 2011). "Rune Factory: Tides of Destiny Review (Wii)". GameZone. Retrieved December 30, 2016.
  9. ^ a b Ingenito, Vince (October 11, 2011). "Rune Factory: Tides of Destiny Review". IGN. Retrieved December 30, 2016.
  10. ^ a b "Rune Factory: Tides of Destiny". Nintendo Power. Vol. 272. October 2011. p. 86.
  11. ^ Ronaghan, Neal (November 15, 2011). "Rune Factory: Tides of Destiny". Nintendo World Report. Retrieved December 30, 2016.
  12. ^ "Rune Factory: Oceans". PlayStation Official Magazine – UK: 113. August 2012.
  13. ^ "Rune Factory: Oceans". Play UK (220): 79. August 2012.
  14. ^ "Review: Rune Factory: Tides of Destiny". PlayStation: The Official Magazine. December 25, 2011. p. 75.
  15. ^ Stephenson, Tom (June 22, 2012). "Rune Factory: Oceans (PS3)". The Digital Fix. Retrieved December 30, 2016.
  16. ^ a b "Rune Factory: Tides of Destiny for PlayStation 3 Reviews". Metacritic. Retrieved December 30, 2016.
  17. ^ a b "Rune Factory: Tides of Destiny for Wii Reviews". Metacritic. Retrieved January 21, 2012.

External links[edit]