King Kull (DC Comics)

From Wikipedia, the free encyclopedia
King Kull
King Kull battling the Justice League, the Justice Society, and Shazam's Squadron of Justice on the cover of Justice League of America #135; art by Ernie Chan.
Publication information
PublisherFawcett Comics (1951–1953)
DC Comics (1976–present)
First appearanceCaptain Marvel Adventures #125 (October 1951)
Created byOtto Binder
C. C. Beck
In-story information
Full nameKull
SpeciesSubman
Team affiliationsMonster Society of Evil
Notable aliasesThe Beastman
The Beast Man
Abilities

King Kull (also known as the Beastman or the Beast Man) is a fictional character appearing in American comic books published originally by Fawcett Comics and currently by DC Comics. Created by Otto Binder and C. C. Beck, he originally first appeared in Fawcett Comics’ Captain Marvel Adventures in October 1951, and appeared from then until 1953 when the company ceased publishing its superhero titles. DC later acquired Fawcett's properties, and revived the character in the 1970s.[1]

Publication history[edit]

Created by writer Otto Binder and artist C. C. Beck, King Kull's first appearance was in Captain Marvel Adventures #125 (cover-dated October 1951).[2] King Kull appeared in adventures of Captain Marvel during the 1950s and the period in which DC Comics revived the hero during the 1970s.[3]

Fictional character biography[edit]

In prehistoric times (according to one account around 28,000 BC), King Kull is ruler of the Submen (also called Beast-Men), a brutish but technologically advanced race that ruled humanity until they were overthrown in a revolt thousands of years ago, as the humans vastly outnumbered them and killed all the other Beast-Men. Kull fakes his death with a bomb and survives until the 20th century in suspended animation in a cavern, then awakens due to an earthquake and repeatedly threatens the human-dominated modern world with his immense strength, durability, and bizarre technology. However, other versions claim he emerged throughout human history and attempted to stop the spread of democracy, and is apparently the basis for the Bogeyman and other mythical monsters.[4]

He is usually thwarted by Captain Marvel or the Marvel Family.[5] On one occasion, he collaborated with Doctor Sivana.[6] On another occasion, he released the Seven Deadly Enemies of Man and used Sin bombs to try destroying the world.[7] King Kull once tried to turn Billy to stone.[4]

One particularly well-planned escapade requires the efforts of the Justice League of America and the Justice Society of America (in one of their dimension-crossing team-ups, which DC produced annually from the mid-1960s to the mid-1980s), as well as a group of heroes of Captain Marvel and King Kull's home universe of Earth-S, referred to unofficially as Shazam's Squadron of Justice. All of these are required because Kull has captured both the wizard Shazam who grants the Marvel Family's powers and the ancient gods and goddesses the powers are drawn from after gaining access to the Rock of Eternity with a faster-than-light ship, paralyzing them with a device that slowed down their impulses, except for the swift Mercury who was able to get away in time; after Shazam makes telepathic communication with him he warns other heroes from the Three Earths about King Kull. Johnny Thunder's Thunderbolt helps the Marvels get their powers back in the final issue and transports them to the Rock of Eternity. Kull recruits the aid of villains from the three earths. First, he enlists Penguin of Earth-One, Queen Clea of Earth-Two, Blockbuster of Earth-One, and Ibac of Earth-S for his attack on Earth-Two, where he tries to wreck Atlantis and use a cloud to sink islands. They are thwarted by Superman of Earth-One, Wonder Woman of Earth-Two, Green Arrow of Earth-One, and Spy Smasher of Earth-S.[8] For his attack on Earth-S, King Kull recruits Joker of Earth-Two, Weeper II of Earth-S, Doctor Light of Earth-One, and Shade of Earth-One, who trap one side of the world in light and another in darkness, and try to transform people into different materials. They are defeated by Batman and Robin of Earth-Two, Mr. Scarlet and Pinky the Whiz Kid of Earth-S, and Hawkman and Hawkgirl of Earth-One.[9] For Earth-One, he recruits Mister Atom of Earth-S and Brainiac of Earth-One, who attack the City of Tomorrow, and increase the Earth's rotation to send people into the air. They are thwarted by Flash of Earth-One, Flash of Earth-Two, Green Lantern of Earth-One, Green Lantern of Earth-Two, Mercury of Earth-S, and Ibis the Invincible of Earth-S. He is trying to wipe out humanity on all three Earths so his people can rule once again. They are all defeated, and the heroes then head to the Rock of Eternity, with Superman leading the attack. Despite turning Superman against the other superheroes using a Red Kryptonite chunk which fills Superman's mind with rage and makes him invulnerable to Green Kryptonite, he is eventually defeated after Captain Marvel knocks him out, Jr. destroys the Red Kryptonite, Mary frees the Elders, and Captain Marvel uses his lightning to restore Superman's mind. King Kull was imprisoned with magic chains that supposedly even Hercules could not break, and the heroes returned to their own worlds.[10]

King Kull has occasionally appeared as a member of the final Monster Society of Evil, and assisted in their assault on the Rock of Eternity with an army from 247 planets. The character has not appeared since Captain Marvel's history was rebooted by Crisis on Infinite Earths in 1985. He is sometimes confused with Kull, a barbarian hero and king created by Robert E. Howard, but Howard's Kull was an ancient human in a sword-and-sorcery setting rather than a protohuman with science-fiction technology.

King Kull made his first appearance in over 20 years in the fifth issue of the limited series Justice League: Cry For Justice. Here, he was shown battling Stargirl and Cyclone as part of a massive plot by Prometheus to distract Earth's superheroes so that he could plant massive teleportation devices in various cities.[11]

In "DC Rebirth", King Kull came from the Earthlands and is a member of the Monster Society of Evil. He was among its members imprisoned in the Dungeon of Eternity within the Monsterlands until Mister Mind instructed Doctor Sivana on how to free them.[12] As Shazam fights the Mister Mind-controlled C.C. Batson, King Kull states to the rest of the Monster Society of Evil to leave the women to him while Mister Merry-Go-Round states that he "gets the youngest to play with" which is what they agreed on. While mentioning that his kind used to rule the Earthlands, Mary tricks King Kull into attacking the three-headed Crocodile-Man. He manages to pin Mary down as Mister Mind provokes Shazam into reading a spell from the Book of Champions that unites the Seven Magiclands.[13] King Kull continues his fight with Mary until magical energy emitted from Shazam defeating Mister Mind knocked him and the Monster Society of Evil out. The Monster Society of Evil was mentioned to have been remanded to Rock Falls Penitentiary where the Shazam Family built a special section to contain magical threats.[14]

Powers and abilities[edit]

King Kull has enhanced strength, stamina, and durability. He possesses superhuman intelligence and is an expert at unarmed combat. He additionally has access to an advanced airship.[15]

Related characters[edit]

Prior to King Kull, there have been some characters that had his traits:

A race of prehistoric men who have been frozen for thousands of years at the North Pole. They are apparently strong enough to survive a bazooka shell, super-intelligent, and explorer Rodney Stark has devised a method of bringing them back to life, planning to use them to build an air force, using copies of stolen U.S. planes, allowing him to take over the world. They are all destroyed in an explosion along with Stark when Captain Marvel makes their planes crash.[16]

A similar-looking villain called the Beast-Ruler. He was created by the mad scientist Sivana with a humanoid body and animal qualities like a gorilla's strength, a serpent's speed, a tiger's fighting skills, a fox's cunning, a lion's bravery, and an elephant's memory after imbuing it with the lifeforce that was drawn from 1,000 animals. He turns against Sivana and tries to attack humanity with an animal army, hating man despite his similar appearance and planning to make animals rule. Captain Marvel leads an army of animals against his. He is finally thrown over a waterfall in a fight with Captain Marvel.[17]

Kull, the God of Crime, also fought Captain Marvel. He resided in the Underworld and planned crimes against mankind. Apart from the name he had little in common.[18]

Other versions[edit]

King Kull appears in Billy Batson and the Magic of Shazam! #6.

In other media[edit]

A character partially inspired by King Kull named Kru'll the Eternal appears in Batman: The Brave and the Bold,[citation needed] voiced by Michael Dorn. Following his introduction in the episode "Menace of the Conqueror Caveman!", he joins the Monster Society of Evil in the episode "The Malicious Mr. Mind!".

References[edit]

  1. ^ Rovin, Jeff (1987). The Encyclopedia of Supervillains. New York: Facts on File. p. 344. ISBN 0-8160-1899-5.
  2. ^ Rovin, Jeff (1987). The Encyclopedia of Supervillains. New York: Facts on File. p. 177. ISBN 0-8160-1356-X.
  3. ^ Thomas, Roy (2004). The All-Star Companion: Vol 1. TwoMorrows Publishing. p. 189. ISBN 9781893905054.
  4. ^ a b Captain Marvel Adventures #149. Fawcett Comics.
  5. ^ Captain Marvel Adventures #125. Fawcett Comics.
  6. ^ Captain Marvel Adventures #130. Fawcett Comics.
  7. ^ Captain Marvel Adventures #137. DC Comics.
  8. ^ Justice League of America #135 (October 1976). DC Comics.
  9. ^ Justice League of America #136 (November 1976). DC Comics.
  10. ^ Justice League of America #137 (December 1976). DC Comics.
  11. ^ Justice League: Cry for Justice #5. DC Comics.
  12. ^ Shazam! (vol. 3) #11. DC Comics.
  13. ^ Shazam! (vol. 3) #13. DC Comics.
  14. ^ Shazam! (vol. 3) #14. DC Comics.
  15. ^ Who's Who: The Definitive Directory of the DC Universe Vol 1 #15 (May 1986)
  16. ^ Whiz Comics #7. Fawcett Comics.
  17. ^ Captain Marvel Adventures #3. Fawcett Comics.
  18. ^ Captain Marvel Adventures #94. Fawcett Comics.